Configuration
Config = {}
-- Launage
Config.Laungage = "EN" -- EN,FR,ES,RU,CN,HU
-- Models
Config.MortarModel = GetHashKey("oldmortar")
Config.RocketModel = GetHashKey("w_lr_rpg_rocket")
-- You can change the sounds inthe sounds folder
Config.SoundRadius = 30.0 -- Airstrike sound radius
-- Operation keys
Config.Keys = {
Fire = 38, -- E
PickUp = 23, -- F
}
-- Blacklisted zones
Config.BlacklistedZones = {
{
coords = vector3(236.2009, -1046.317, 0),
radius = 40.0,
},
}
-- Camera keys
Config.CameraKeys = {
Cancel = 322, -- ESC
Fire = 215, -- Enter
Up = 32, -- W
Down = 33, -- S
Right = 35, -- D
Left = 34, -- A
ZoomIn = 14, -- Scroll up
ZoomOut = 15, -- Scroll down
}
-- Shooting ranges
Config.MaxDistance = 400.0
Config.MinDistance = 80.0
-- Explosion settings
Config.Explosion = {
Type = 0, -- Explosion type
Audio = true, -- Use audio
CamerShake = 2.5, -- Camera Shake
DamageScale = 30.0, -- Explosion scale
}
Config.ShootingEffect = {
Smoke = true, -- Smoke effect
Explosion = true, -- Explosion effect
}
-- Blip settings
Config.HitBlip = {
Enable = true, -- Enable blip
Time = 10, -- in seconds
Color = 1, -- color
Scale = 10.0, -- scale
}
Config.LocationBlip = {
Enable = true, -- Enable blip
Time = 10, -- in seconds
Color = 47, -- color
Scale = 5.0, -- scale
}
-- Use mortar item
Config.MortarItem = {
Animation = {
PickUp = {
Enable = true,
Dict = "combat@drag_ped@",
Name = "injured_pickup_side_right_plyr",
},
PutDown = {
Enable = true,
Dict = "combat@drag_ped@",
Name = "injured_putdown_plyr",
},
},
Enable = true,
Name = "mortar",
RegisterUsableItem = true, -- Register item (bridge/server.lua)
}
-- Use item rocket
Config.RocketItem = {
Enable = true,
Name = "ammo-rocket",
}
-- Volumes
Config.Volume = {
Incoming = 0.5,
Shooting = 0.5,
}
-- Shooting animation
Config.ShootingAnimation = {
Dict = "amb@code_human_cower@female@enter",
Name = "enter",
}
Locales = {}
Locales["EN"] = {
noEnoughRocketAmmo = "You don't have enough rocket ammo!",
pressInputs = "~INPUT_CONTEXT~ ~r~FIRE WITH MORTAR~s~ ~n~~INPUT_ENTER~ ~g~PICK UP",
placeObject = "PLACE OBJECT",
rotateEntity = "ROTATE ENTITY",
wait = "Wait until it cools down!",
inUse = "The mortar is already in use.",
NuiText = "(ESC) TO CANCEL | (ENTER) TO SHOOT",
CannotShoot = "(ESC) TO CANCEL | IT IS NOT POSSIBLE TO FIRE THERE",
}
Locales["FR"] = {
noEnoughRocketAmmo = "Vous n'avez pas assez de munitions de roquette!",
pressInputs = "~INPUT_CONTEXT~ ~r~TIRER AVEC LE MORTIER~s~ ~n~~INPUT_ENTER~ ~g~RAMASSER",
placeObject = "PLACER OBJET",
rotateEntity = "FAIRE TOURNER L'ENTITÉ",
wait = "Attendez qu'il refroidisse!",
inUse = "Le mortier est déjà en utilisation.",
NuiText = "(ÉCHAP) POUR ANNULER | (ENTRÉE) POUR TIRER",
CannotShoot = "(ÉCHAP) POUR ANNULER | IL EST IMPOSSIBLE DE TIRER LÀ",
}
Locales["ES"] = {
noEnoughRocketAmmo = "¡No tienes suficiente munición de cohete!",
pressInputs = "~INPUT_CONTEXT~ ~r~DISPARAR CON MORTERO~s~ ~n~~INPUT_ENTER~ ~g~RECOGER",
placeObject = "COLOCAR OBJETO",
rotateEntity = "GIRAR ENTIDAD",
wait = "¡Espera a que se enfríe!",
inUse = "El mortero ya está en uso.",
NuiText = "(ESC) PARA CANCELAR | (ENTER) PARA DISPARAR",
CannotShoot = "(ESC) PARA CANCELAR | NO ES POSIBLE DISPARAR ALLÍ",
}
Locales["RU"] = {
noEnoughRocketAmmo = "У вас недостаточно ракетных боеприпасов!",
pressInputs = "~INPUT_CONTEXT~ ~r~ОГОНЬ ИЗ МИНОМЁТА~s~ ~n~~INPUT_ENTER~ ~g~ПОДОБРАТЬ",
placeObject = "РАЗМЕСТИТЬ ОБЪЕКТ",
rotateEntity = "ПОВЕРНУТЬ ОБЪЕКТ",
wait = "Подождите, пока он остынет!",
inUse = "Миномёт уже используется.",
NuiText = "(ESC) ОТМЕНА | (ENTER) СТРЕЛЯТЬ",
CannotShoot = "(ESC) ОТМЕНА | СТРЕЛЬБА ТУДА НЕВОЗМОЖНА",
}
Locales["CN"] = {
noEnoughRocketAmmo = "你的火箭弹药不足!",
pressInputs = "~INPUT_CONTEXT~ ~r~用迫击炮射击~s~ ~n~~INPUT_ENTER~ ~g~拾起",
placeObject = "放置物体",
rotateEntity = "旋转实体",
wait = "等它冷却下来!",
inUse = "迫击炮已经在使用中。",
NuiText = "(ESC) 取消 | (ENTER) 射击",
CannotShoot = "(ESC) 取消 | 无法在那里开火",
}
Locales["HU"] = {
noEnoughRocketAmmo = "Nincs elég rakétatöltényed!",
pressInputs = "~INPUT_CONTEXT~ ~r~TŰZ MORTÁRRAL~s~ ~n~~INPUT_ENTER~ ~g~FELVÉTEL",
placeObject = "OBJEKTUM ELHELYEZÉSE",
rotateEntity = "ENTITÁS FORGATÁSA",
wait = "Várj, amíg lehűl!",
inUse = "A mortár már használatban van.",
NuiText = "(ESC) KILÉPÉS | (ENTER) LÖVÉS",
CannotShoot = "(ESC) KILÉPÉS | NEM LEHETSÉGES LŐNI",
}
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